Update 1.5.6: Awakening of Legends
February 15, 2025
Welcome, Heroes! Update 1.5.6 brings comprehensive improvements to combat mechanics, enhanced world design, competitive gameplay features, and various quality-of-life changes to enrich your journey through the realm.
HIGHLIGHTS
Battleground Arena System
Revolutionary e-sports arena implementation
Support for up to 200 players in Last Man Standing mode
Up to 40 players in standard arena matches
Complete team management system
Random team matchmaking functionality
Combat System Overhaul
Enhanced NPC targeting mechanics
Improved boss encounter dynamics
Refined combat feedback systems
World Design Updates
Comprehensive zone redesigns
Enhanced environmental details
Improved NPC and monster placement
COMBAT SYSTEMS
Core Combat Mechanics
Fixed unlimited hits exploit with "SPACE" in character attack
Resolved character attack animation stutter during auto-attack sequences
Corrected attack combo issues with consecutive hits
Implemented "No valid target" suppression message for server-calculated attacks
Fixed auto-attack related issues requiring temporary removal
Improved VFX synchronization and timing
NPC Combat Behavior
Enhanced NPC focus on initial attackers
Refined group leader threat calculations
Improved group member threat sensitivity
Maintained target persistence after group leader defeat
Implemented sophisticated threat management system
Defense System Overhaul
NEW FORMULA: Defense = (Dexterity × 10) + 10 + (Level ÷ 2)
Reduced overall defense values for improved combat balance
Adjusted scaling for better progression curve
Boss Mechanics
INCREASED: Knockdown duration for Harkoon and Alisa-type bosses (0.7s → 7.0s)
IMPROVED: Wu Zhein Boss combat statistics and behavior
ENHANCED: Boss arena navigation and targeting systems
ADDED: Clear target zone indicators for boss encounters
CLASS ADJUSTMENTS
Petrun Class
Resolved Black Orb ability's 0.83ms pre-damage delay
Fixed ability timing calculations
Improved damage application consistency
Dorhan Class
Corrected Triple Slash to properly apply damage three times
Enhanced ability synchronization
Fixed damage calculation issues
Ability Systems
Corrected Stunning Blade ability's 'Sword Energy' VFX at level 1
Fixed Bravery Cape cooldown (Increased by 10 seconds)
Resolved creature teleportation issues with specific abilities
WORLD CONTENT
Lost Empire
Complete area redesign and enhancement
Added NPC and monster visibility to Atlas
Improved navigation pathways
Enhanced environmental details
Capital Palace
Extensive architectural improvements
FIXED: Texture and specular ratio issues
RESOLVED: Freeze when approaching stable area
ENHANCED: Overall visual fidelity
ADJUSTED: Environmental lighting
Witch Queen's Area
Refined boss arena mechanics and navigation
REMOVED: Misplaced Hasnail Druid NPC
ADDED: Storekeeper to district castle
FIXED: Nested monster spawning issues
IMPROVED: Object visibility
ADDED: Angry Forest Archer to Atlas
INCREASED: LOD levels for better visibility
Wolf Shaman Forest
Corrected terrain configuration issues
REMOVED: Free portal to Witch Queen zone
ADDED: Hunter to Atlas system
IMPROVED: Monster pathing
ENHANCED: Environmental consistency
Specific Zone Updates
Dark Order Temple: Adjusted level design and accessibility
Land of the Dead: Enhanced Atlas with NPC and mob visibility
Light Order: Implemented complete Atlas system with NPC visibility
Capital City - Zorandor:
Fixed teleport district collisions
Resolved texture issues
Improved performance optimization
Cursed Warlord:
Added mob visibility to Atlas
Introduced Storekeeper to safe district
Enhanced navigation paths
Minotaur Fortress:
Added Guivre mobs to Atlas
Improved monster placement
Tutorial Island:
Enhanced mob visibility in Atlas
Improved new player experience
Spider Dungeon:
Updated Atlas systems
Enhanced mob visibility
Improved pathing
MONSTER & NPC UPDATES
Enemy Adjustments
Robber Archer:
REDUCED: Overall aggression
DECREASED: Attack damage
ADJUSTED: Combat behavior patterns
MODIFIED: Engagement range
Angry Forest Archer (NEW):
INCREASED: Combat capabilities
ENHANCED: Resilience
ADDED: Advanced AI patterns
IMPLEMENTED: Strategic positioning behavior
NPC Systems
Corrected DragonGod NPC localization issues
Fixed quest-giver interaction mechanics
Improved merchant functionality and accessibility
Enhanced NPC placement logic
Monster Behavior
Improved combat engagement patterns
Enhanced pathing algorithms
Refined aggro radius calculations
Updated spawn point distribution
ITEMS & ECONOMY
Item System Changes
RENAMED:
Ice Piece → Acrylith
Ice Ball → Moonstone
UPDATED: Red Pearl icon design
REVISED: Stone of Health description (Health replacing Vitality)
FIXED: Smith's Sword quest item inventory slot issue
Drop Rate Adjustments
Harkoon Chest Modifications:
ADDED: Lost Map drop chance
REMOVED: 50K Silver Bar
ADDED: 1M Silver Bar drop chance
ADDED: 5M Gold Bar drop chance
ADJUSTED: Overall drop rates
Monster Drop Refinements:
REMOVED FROM ZOMBIE: Frog Leg
REMOVED FROM ZOMBIE GHOST: Frog Tongue
ADDED TO VENUS FLYTRAP:
Frog Tongue
Frog Leg
FIXED: Duplicate Zombie Dog entries in Fabric Piece section
Beta-Exclusive Items
Elemental Shard:
+50% item upgrade chance
Available during Closed Beta only
General Merchant Special Item:
40% increased loot chance
Purchasable with Gold
Limited to Beta testing period
MOUNT SYSTEM
Mount Adjustments
REMOVED: All mount bonuses
DISABLED: Combat while mounted
FIXED: Mount removal from special item slot upon death/dismount
IMPROVED: Mount and dismount functionality
ENHANCED: Mount control responsiveness
USER INTERFACE
Visual Feedback System
ENHANCED: Private message visibility and prominence
IMPLEMENTED: Comprehensive color-coding system:
Teleporter NPCs: Purple/Magenta
Wild Mobs: Red (Aggressive)
Passive Creatures: Pale Red
Clan Founders: Orange
Merchants/Task Givers: Green
Group Members: Orange
Dead NPCs/Mobs: Gray
ADDED: Yellow highlighting for defeated monster names
IMPROVED: Corpse name display duration
Interface Features
ADDED: ESC key functionality for closing all game windows
IMPLEMENTED: Alternative loot keybinds:
TAB
0
`
ENHANCED: Item stacking behavior
IMPROVED: "Take All" functionality:
Proximity-based appearance
Modified group loot interaction
Optimized pickup mechanics
UI Elements
Corrected quest indicators during character switching
Fixed inventory display issues
Resolved Atlas update problems
Improved item collection feedback
PROGRESSION SYSTEM
Level Requirement Adjustments
Mountain of the Cursed Warlord notification: Level 45 (↑5)
Spider Catacombs notification: Level 145 (↑5)
Zombie mob HXP cap: Level 72
Group level difference requirement: Maximum 55 levels
Experience Mechanics
Corrected unauthorized HXP/HP gains from high-level maps
Fixed experience calculation issues
Improved level-up notification timing
Enhanced progression tracking
BATTLEGROUND ARENA
Comprehensive Team System
Maximum team size: 8 players
Team leader exclusive controls:
Registration management
Team enrollment/un-enrollment
Random mode selection
Automatic queue management:
Removal upon group kick
Level difference restrictions
Team status tracking
Game Modes
Last Man Standing:
Support for up to 200 players
Enhanced battle royale mechanics
Standard Arena Modes:
40-player capacity
Balanced team competition
Various gameplay objectives
Arena Management
Enhanced queue system
Improved team balance
Refined matchmaking algorithm
Updated arena boundaries
TECHNICAL
Critical Issues
RESOLVED: Console freezing during extended play
FIXED: Black screen during game startup
CORRECTED: Character respawn issues
IMPROVED: Character switching stability
FIXED: Game client performance issues
Graphics & Performance
ADJUSTED: HDR 'Natural Bloom' effect across multiple areas
ENHANCED: Soul Effect VFX after creature deaths
IMPROVED: Visual consistency
FIXED: Pumpkin scaling uniformity
OPTIMIZED: Texture loading
ENHANCED: Particle effects
Miscellaneous
Corrected elixir usage when HP/MP bars are full
Improved post-death item collection
Enhanced Atlas updates during character changes
Fixed quest tracking persistence
KNOWN ISSUES
Current Issues
"Loot is not yours" message may appear during rapid collection
Group loot VFX persistence
Occasional texture loading delays
Minor UI element overlapping
Note: This update is part of our Closed Beta testing phase. Your feedback is crucial for further improvements. The Battleground arena system is completely open to all players during the beta period - please try it out and share your experiences! For detailed information about the Battleground arena system, please refer to our comprehensive guide.
https://store.steampowered.com/news/app/2570190/view/526461105880432642